Blender rig port from the hit 3D shooter MOBA, Deadlock. Imported from game into Blender, IK rigged. Face rigged. Shaders and outlines included. I've tried to emulate the current Deadlock shader as closely as I could. Might be laggy; disable solidify if the case. No animations. Thank you to Divadan, who sent an image of their shaders a while back; and gammatron, who created the IK rigging guide and inspired me to pick up Blender (and also helped with this one) Contact me at compsoter or cmpstr on Discord.
↧