**Currently this shader node only works in Blender 5.0 and above. I have tested and confirmed it does not work in 4.5 LTS.** This is a shader node setup that allows you to simply plug the ingame textures (Albedo/Normal/Physical) of any given BG3 model directly into the shader node - no need to invert normal channels, mix AO or separate physical channels. Simply plug and play. This node setup also includes the ingame dye masking - six individual shading zones based on the dye mask to create the final coloured texture. *Note: In order to use the dye shader node,…
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