This environment is a conversion from DAZ. *Original model belongs to Polish and was created for Daz3D.* I didn't polish this map much, only sealed the coridor with the wall. Feel free to fiddle with it. This map was compiled in **Blender 4.5**, it works with both Cycles (*and I assume with Eevee*). Not sure that it will work with previous versions but who knows. All textures're baked into the Blender file. No HDRI since my broke booty couldn't find any proper cosmos one. I'm not a pro, nor a middle-skilled person, but I wanted to port locations and stuff…
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