Model from the game Ghost in the Shell: Stand Alone Complex, ripped by Killerwolf as a Payday 2 mod: https://modworkshop.net/mod/26568 Upscaled textures via Topaz Gigapixel and Photo, used a MixRGB node to switch between the two based on sharpeness/denoising or mix 50/50. Note this will double the VRAM usage unless you want to bake the textures. As usual for my models, get textures by File > External Data > Find Missing Files and select the textures folder.
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