Blender rig port from the hit 3D shooter MOBA, Deadlock. Imported from game into Blender, IK rigged. No facial bones. Shaders and outlines included. I've tried to emulate the current Deadlock shader as closely as I could. Thank you to Divadan, who sent an image of their shaders a while back; and [gammatron](https://open3dlab.com/user/222822/), who created the IK rigging guide and inspired me to pick up Blender. Contact me at compsoter or cmpstr on Discord.
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