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Bar Interior

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This environment is a conversion of a DAZ scene "Bar Interior". Shaders and props are simple; shaders were updated to PBR while preserving near original colors and feel. Shaders and HDRI are from BlenderKit. The map was tested in Blender 4.5.2 and is compatible with both Cycles and Eevee. Have not tested with older versions. Two light collections are provided: Lights Eevee and Lights Cycles. For Eevee, remember to bake indirect lighting. Lamp shades include emission shaders in addition to scene lights. Extract the 7zip archive and place the textures folder in the same directory as the .blend file. Feedback…

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