This was originally extracted by PLOOF from this portion collection of some of the weapons from R6 Siege: https://p3dm.ru/files/weapon/other_weapons/19816-r6s-weapons.html I just did some setting up in Blender by first assigning the respective functional M9 parts to vertex groups so you can rig the gun to your liking either with an armature rig or as separate meshes. Made a small tutorial showing how I go about splitting the mesh manually: https://www.youtube.com/watch?v=Y5iUS8DyNgM -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The materials were setup to look "good" according to me, since the _s texture map has varying uses between the RGB channels, sometimes the G channel being good as…
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